Reflection 1
"Is there more to online games than fun?"
Online games aim to provide fun, laughter, and an enjoyable
experience. However, this is not the sole purpose of online games. They are not
only designed for fun but for an educational experience. My brother for
example, plays online games at school, including Mathletics and Literacy
Planet. These games focus on areas such as English and Maths, whilst allowing him
to interact and engage in an entertaining and fun game. Watching my brother play, and
reflecting on my past experiences, I am able to question “is there more to
online games than fun?”, and confidently answer, yes. I also consider, “is my
brother just having fun or learning as well?”. I know he is learning as his
timestables are getting better through repetition, even though he thinks he is
just having fun. His spelling and literacy is also improving, whilst listening
to catchy music and watching colourful cartoons, as they assist in explaining
difficult concepts in a more enjoyable, interactive way, therefore helping him
to remember with more ease. Online games such as Literacy Planet, are
intrinsically motivated games where the achievement, interest and curiosity is
what encourages children to continue playing. The key components of a game, include
setting goals for children to achieve, and challenges for them to overcome (P.
Cleeves, personal communication, August 21, 2017). By encouraging
children to complete these goals, so they can accomplish the challenges, they are
able to think creatively, and develop their problem-solving skills.
This question is
significant to me because having a passion for teaching and working in an
after-school care centre, enables me to understand the importance of ensuring
worthwhile experiences that the children will enjoy, but will ultimately result
in them developing their skills, such as cognitive thinking. Ensuring online
games are more than just fun is essential for my future as a professional
teacher, as I want to ensure that the children in my classes are becoming intellectual
thinkers, whilst having fun on their learning experience (Krotoski, 2010).
Word Count: 330
My brother playing Literacy Planet. Photo taken by Lauren Greenaway. |
References
Krotoski, A. (2010). Serious fun with computer games. Nature, 466 (7307), 695. Retrieved August 30, 2017 from https://search-proquest-com.ezproxy1.acu.edu.au/docview/744076038/fulltext/DB060EECB0F4473DPQ/1?accountid=8194
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